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If you are a developer who needs a new project for Unity, you can always check out the new Project Management system that is coming to Unity 5. We have recently published tutorials on how to use the new system and it will bring a huge change if you have used it before. In this article I will show you how to use the new project management with Unity 5.3 and how to add files, build, debug, run the game, apply modifications to your game and more.
Unity has always been developed in a way that is a bit more restrictive with the project management system than many other commercial developers. This is mainly because Unity is a single process game development tool and it is difficult to manage a whole project of multiple projects at once. If you had developed a game such as Farmville and have many projects running on your site then this will be very difficult to manage especially when adding new projects. In this article I will show you how to integrate the new Project management system in Unity.
Unity 5.3 Project Management System:
In terms of Unity, I would say that it is the most restrictive version in the history of the game development industry. For the most part, if Unity did not support it, I would have dropped the product a long time ago. With the release of Unity 5.3, the project management system has come into the spotlight. The new Project Management system makes it possible to create and maintain project plans, manage projects and create your own solutions to solve specific problem sets.
To start with the tutorial, you will want to create a local project. We use the local project as it allows us to easily access Unity’s package manager to install or patch any of Unity’s plugins, update your project’s packages and more. The process from creating the project locally is going along as follows.
First, download the Unity Package Manager here.
Navigate your browser to the local folder to download the Unity Package Manager.
Once the Unity Package Manager has downloaded, un
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